Files

42 lines
748 B
Kotlin

package design_patterns
/**
*
* A factory method is a generic design pattern that defines
*
* a common interface for creating objects in a superclass,
*
* allowing subclasses to change the type of objects they create.
*
*/
abstract class Pony4
class EarthPony4 : Pony4()
class Pegasus4 : Pony4()
class Unicorn4 : Pony4()
abstract class Place {
private var numberOfPonies = 0
abstract fun pony() : Pony4
fun newPony() : Pony4 {
numberOfPonies++
return pony()
}
fun count() = numberOfPonies
}
class Cloudsdale : Place() {
override fun pony() = Pegasus4()
}
class Canterlot : Place() {
override fun pony() = Unicorn4()
}
class Ponyville : Place() {
override fun pony() = EarthPony4()
}